Curriculum Vitae
Stephen H. Lewis
39 Willow Street
Beacon, NY
410 Central Park West
New York, New York 10025
917-348-2251
steve@architectronics.com www.makesense.co
EDUCATION
Harvard College, B.A., 1971
Columbia University, M. Architecture, 1984
PATENTS:
US Patent # 303,540 Sept. 19, 1989: keyboard design
US Patent # 5,990,862 November 23 1999: improved screen picking facility
US Patent # 10,838,504 November 2020 interactive store window display
PUBLISHED SOFTWARE
Create and Draw in Elmo’s World, Mattel Media (2000)
MagnaDoodle, Mattel Media,(2000)
DesignLink Electronic Laser Forms, Inc. (1994)
ELSAview Elsa America, Inc. (1993)
AIM Foresight Graphics, Inc. (1992)
HeadsUp Architectronics, Inc. (1991)
DynaMenu Architectronics, Inc. (1989)
BOOKS, FILMS AND EXHIBITIONS:
Nahlaot, a Middle Eastern Community (1984), photographs and text
Five Zoo Films for Sesame Street (1981)
Zoo City (William Morrow, 1976)
How's It Made? (William Morrow, 1977)
Producing Slide Tapes (STC Press, 1975)
AWARD
Prize Winner Moore Foundation, April 2014
“Chemistry Set of the Future” Competition
ADVISORY BOARD POSITIONS
Member of the Liberty Science Center’s Advisory Board for Communications Member of Channel 13 Ed Online Advisory Board
WORK EXPERIENCE
2013-present
Computer Science and Engineering
Abraham Joshua Heschel School
New York, New York
Develop new technology curriculum, teach computer science
2012-2013
DIRECTOR OF TECHNOLOGY
Yeshivah of FlatbusH
Brooklyn, New York
Manage all aspects of technology, both infrastructure and academic, manage IT staff of 7
2010-2012
DIRECTOR OF ACADEMIC TECHNOLOGY
DIRECTOR OF THE INVENTION LAB
MANDELL SCHOOL
New York, New York
Design and implement all curriculum and innovation for a K-8 school, and its app publishing venture.
2006-2010
Head of the Digital Arts and sciences Department
TRINITY School
New York, New York
Develop entirely new curriculum for computer science, digital art, electronics for a top New York City private school. Teach classes in grades 9 to 12.
2003-2006
Director
Lab A Dab A Do
Trevor Day School
New York, New York
Conceive and create new custom learning software and activities for a leading high tech laptop school in Manhattan. Direct the Tech Fellows program, guiding 12 top teachers. Develop a new K-12 curriculum in logical thinking and computer programming. Direct the Tech Grants program. Investigate, implement and integrate new technologies.
2005
Exhibit creator
LIBERTY SCIENCE CENTER
Jersey City, New Jersey
Creating a high-budget interactive exhibit (Virtual Graffiti Wall) for a major science museum. The exhibit is a permanent part of the the Communications Floor,
2003
NSF Grantee
with Center For Children and Technology
New York, New York
Developed a product with partner Center for Children and Technology which received an NSF grant to encourage interest in computer programming for middle school girls.
2003-present
Curriculum and exhibit Consultant
New York Hall of Science
Queens, New York
Consulted for the Hall of Science on their upcoming Connections Exhibit, and for curriculum for their middle school science classes.
2002
ASSOCIATE Director
Institute for future teachers using technology.
Eastern Connecticut State University
Responsible for developing educational materials and teaching workshops under a State of Connecticut grant intended to encourage high school students to become teachers.
2000
Director, Edugames Division of Teachscape, Inc.
New York, NY
Responsible for creating and launching a web site dedicated to innovative fun and learning, including creativity games, a new type of animated email, make-your-own activities, etc. Recruited a staff of 15, designed the site, supervised all aspects of production, and administered the budget. http://www.elasticmind.com
1999
EDUCATIONAL SOFTWARE DEVELOPER
Mattel and Children’s Television Workshop--New York, NY
Invented and sold an animation engine to Mattel. Worked with Children’s Television Workshop (Sesame Workshop) to develop a product based on it, called Create and Draw in Elmo’s World. A MagnaDoodle title based on it was also published by Mattel Media.
1998
RESIDENT INVENTOR
Comet Systems--New York, NY
Responsible for developing new and innovative uses for the Comet Cursor, an internet technology which allows webmasters to change the graphic image associated with the cursor on a web page.
1994-1998
CONSULTANT FOR EDUCATIONAL CDROM AND INTERNET PROJECTS
Learn Technologies, Inc.-- New York, NY
DeAgositini Publishing-- Rome, Italy
Ambrit Rome International School (www.ambrit-rome.com)-- Rome, Italy
Italiaidea Language School (www.italiaidea.com)-- Rome, Italy
1992 to 1993
MANAGER OF SOFTWARE DEVELOPMENT
ELSA America, Inc.-- South San Francisco, CA
Developed new software products from concept to completion for a graphic card manufacturer. Determined product positioning, specification, features, look and feel, user interface, integration with other products, platforms, operating systems. Planned marketing strategy--ads, mailings, trade shows, dealer relations. Found and developed opportunities with OEMs; solicited joint venture with other companies; found, purchased and licensed code from external sources. Supervised programming staff working in C under the AutoDesk ADI and ADS specifications.
1990-1991
CHIEF OF COMPUTER OPERATIONS AND DEVELOPMENT:
Chelsea Homes-- Marlboro, New York
1986-1989:
ARCHITECT AND CAD SPECIALIST:
Brill, Kawakami and Wilbourne-- New York, New York
1984-1986:
CAD DATABASE DIRECTOR:
Interglobal Technical Services-- Wappinger's Falls, New York.
1981-1984:
Columbia University
New York, New York
Studied architecture, receiving a Master of Architecture degree
1971-1981:
Teacher, Professional Photographer, Filmmaker
Taught at Buckingham School and Boston Architectural Center